Free Fall Calculator
Enter height, initial velocity, and gravity to watch a real animated drop. Includes falling time, impact speed, max height, and impact kinetic energy.
Calculator verified • Last updated: August 2026
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Animated Drop
Fall Over Time
The curve gets steeper as it falls — gravity keeps accelerating the object, so it covers more height per second the longer it falls. That's why the line curves instead of going straight.
The Physics of Free Fall
Free fall is motion under gravity alone — no air resistance, no other forces. It's one of the oldest studied problems in physics, famously associated with Galileo's (likely apocryphal) Leaning Tower of Pisa experiment showing that heavier and lighter objects, absent air resistance, hit the ground at the same time.
h(t): height above the ground at time t, in meters (m).
h0: initial (starting) height, in meters (m).
v0: initial velocity, in meters per second (m/s); positive means thrown upward, zero means simply dropped.
v(t): velocity at time t, in meters per second (m/s).
g: gravitational acceleration, in meters per second squared (m/s²).
t: elapsed time since release, in seconds (s).
Negative velocity means moving downward. Falling time comes from solving for using the quadratic formula, keeping the positive root.
Standard Gravity — Why Isn't Perfectly Constant
This calculator defaults to , the commonly used approximation for Earth's surface gravity (the precise standard value is 9.80665 m/s²). Actual local gravity varies slightly — by roughly 0.5% — with latitude and altitude, since Earth isn't a perfect sphere and is slightly flattened at the poles. For everyday problems this variation is negligible, but it's why more precise scientific work specifies the exact gravitational acceleration for a given location.
Dropped vs. Thrown
Set initial velocity to 0 for a simple drop. A positive initial velocity launches the object upward first — it decelerates, momentarily stops at its peak (at ), then falls back down and continues past the release point to the ground. Total falling time is measured from release, so it's longer than a simple drop from the same height.
Why Impact Speed Matters More Than Height Alone
Impact kinetic energy is — proportional to the square of speed, not height directly. Doubling the drop height only increases impact speed by about 41% (), but that still means a 100% increase in kinetic energy, which is why even modest increases in fall height meaningfully increase impact severity.
Worked Example: Dropped from 20 Meters
For a simple drop () from a height of 20 m using : falling time is s, and impact speed is m/s (about 71 km/h). Kinetic energy per kilogram of mass at impact is J/kg — multiply by the object's actual mass in kg to get total impact energy in joules.
How Real Air Resistance Changes the Picture
This calculator's equations assume a vacuum — no drag. In reality, air resistance grows with speed and eventually balances gravity at an object's terminal velocity, after which it stops accelerating entirely. For dense, compact objects falling modest distances (a dropped tool, a ball tossed from a balcony), air resistance is small enough that the vacuum equations stay a good approximation. For light or large-surface-area objects (a sheet of paper, a feather, a skydiver in freefall) or very long falls, drag dominates and these formulas will overestimate both speed and impact energy.
A Brief History of Free Fall Physics
Aristotle's view — that heavier objects fall faster than lighter ones, roughly in proportion to their weight — dominated Western thinking for nearly 2,000 years. Galileo Galilei challenged this in the late 1500s and early 1600s, arguing on theoretical grounds (and reportedly, though this specific account is disputed by historians, via a demonstration from the Leaning Tower of Pisa) that all objects fall at the same rate regardless of mass, in the absence of air resistance. Galileo's careful experiments rolling balls down inclined planes — a way of "diluting" gravity's effect to make it measurable with the timekeeping tools available at the time — let him establish that falling distance increases with the square of time, the same relationship this calculator's equations are built on. Isaac Newton later placed Galileo's empirical findings on a rigorous theoretical footing with his law of universal gravitation in 1687, explaining exactly why gravitational acceleration is independent of an object's mass. The famous confirmation of Galileo's claim in the total absence of air came in 1971, when Apollo 15 astronaut David Scott dropped a hammer and a feather simultaneously on the airless Moon, and they struck the surface at the same instant.
Common Free Fall Mistakes
Assuming heavier objects fall faster is the most persistent misconception, rooted in everyday experience with air resistance rather than gravity itself — in a vacuum, a hammer and a feather fall identically, as the Apollo 15 demonstration showed. Forgetting to account for initial velocity when an object is thrown rather than simply dropped is another common error, since the same time-squared relationship for distance only applies cleanly to objects starting from rest. Mixing up average speed and impact (final) speed is a third — free-falling objects accelerate continuously, so the speed at impact is always higher than the average speed over the whole fall.
Free Fall Terms You Should Know
Standard Gravity (g) — the standardized value of gravitational acceleration near Earth's surface, approximately 9.8 meters per second squared.
Terminal Velocity — the maximum speed a falling object reaches when air resistance grows large enough to balance the force of gravity, after which it stops accelerating.
Kinetic Energy — the energy an object has due to its motion, which for a falling object increases as its speed increases.
Vacuum — a space with no air or other matter to create drag, the idealized condition free-fall equations like these assume.
Frequently Asked Questions
Does the mass of the object affect how fast it falls?
No — ignoring air resistance, all objects fall at the same rate regardless of mass. Mass only affects the optional kinetic energy calculation here.
What if the object is thrown upward instead of just dropped?
Set initial velocity to a positive number. It rises, peaks, then falls — the calculator finds the peak automatically and measures total falling time from release.
How is impact kinetic energy calculated?
, using impact speed and the mass you enter. Kinetic energy grows with the square of speed, not linearly.
Does air resistance change these results?
Yes — this calculator ignores it entirely, which is a good approximation for dense, compact objects over modest heights, but overestimates speed and energy for light, large-surface objects or very long falls where drag has time to matter.